"The Dreamcast tracks were composed and recorded in a week, while learning to use a K.-O.2 sampler, which was later discredited. They somehow replay the state of virtual projection that a console or idea-image of a game console intensifies over time, only to be forgotten when other means begin to channel these projections. It's a capture of a fairly basic kind of consumerist regression, let's say. But it's also a way of reconnecting with the characteristics of image rendering, body forms and environments of a console projected as a kind of compost where the affects present guide the permutations of sound images from different sources - from different consoles and brandings. the samples used in these tracks come from perhaps five or six different game consoles, and also from another sampler for the two tracks added to the digital version of the album. A kind of compost in which special effects from worlds at opposite ends of the spectrum stand out, clump together and form moiré patterns of images rendered opaque but still carrying affects. To put it briefly, it's a kind of memory exercise using a new tool, probably as we often do on many occasions." - Daniel Dariel